Battleships Crossfire 4.67 released!

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Battleships Crossfire 4.67 released!

Postby Say_No_to_War » 15.07.2012, 00:13

Here the new version afer long betatesting. Hopefully all is working properly.

4.67
-Trading-Reward XP for Pigs and Potions now 700 (was 300), Captives Contract now increases Speed by 50% (was 35%)
-Marauder: Counter Admiral on Sea max. damage now 200 (was 300)
-Houseboat now with Shock Rifle Counter (only Shock Rifle laser, 10s cd, can be used to detonate enemy Shock Rifle bullets)
-Carrack: Magnetic Shield now only on enemy (was on all)
-Storm Wind: now with onboard weapon Storm Wind Weapon, 100 dmg, 3s cooldown, 33,33 dmg/s, 1000 rng, Wind Storm duration max 13s (was always 8s)
-Submarines: Fleet Stopper now only on enemies (was on all), 1750 range (was 2000), 30s cooldown (was 15s), 7s duration (was 5s)
-Napalm Ship +2 Flamers Cannons now 55 dmg/s by weapons (was 45 dmg/s); Battle Royale Summer Winds now max 5 levels (=only 50% speedincrease instead of 60%)
-Onboard Mechanics Crew now repairs (in HP/s): L1: 1, L2: 3 (was 2), L3: 6 (was 4), L4: 10 (was 7), L5: 15 (was 10), L6: 20 (was 15)
-New 14k Ship: Returned Pirate, abilities: Recall Fleet (moves enemy units in the target area to your position, EMP, Shock Rifle Counter)
-Northern shipshop island near base a bit more open (for hooks, compared to the southern island)
-Fixed OC Dwarf max-repair bug; Support Ship (Angel-ship): Healwaves L6 now 33s cooldown (was 30s)
-Crusader Capsize now with cooldown (60-40s)
-midgame chickengold (tertiary gold over time) more delayed: 1 gold/s after 300 s, 2 g/s 900s (was 600), 3 g/s 1500s (was 900), 4 g/s 2100 (was 2000), 5 g/s 2700
-Waterwaver Onboard Weapon: 25 dmg/s (was 20/s)
-Own Construction Dwarf and Turtle start with 400 hp and 6.5 kts (was 100 hp, 7 kts)
-Own Construction Captains Cannon now only 75% dmg with the 2nd shot
-Own Construction Captains Cannon & Viking Onboard Ballista: 10% chance to miss with 2nd shot;
-New Command: -spam / -spammy / -spamy / -spammi / -spami (displays written chat letters of all players); -"-deaths" and "-kills" now also displays kills and deaths in a row
-Multikill bounty now reflects normal bounty: Doublekill = +25% extra for 2nd kill, Multikill = 50% for 3rd, Ultrakill = 87.5%, Monsterkill = 137.5%, Unbelieveable = 200%
-Killspree bounty now freflects normal bounty: Killing Spree = 25% extra for 4. kill, Rampage = 50% extra for 8. kill, Dominating = 75% for 12, Unstoppable = 100% for 16, Godlike = 125% for 20, Pirate = 150% for 24
-Killing someone who is on a killspree now gives same bounty (So killing a captain who is a pirate with a basic bounty of 1000 means u get 2500 gold – but the hanged pirate earned the bonus bounty of previous levels)
-added negative Killsprees, to reduce the risk of a feeder runing the match (teamkills do not count here): 5 deaths in a row = -25% bounty, 10 deaths in a row = -50% bounty, 15 deaths in a row = -75% bounty
-Assists now also share bonus bounty (doublekills, positive and negative killsprees)
-Way from Goblin Gate to South Base on the far south way increased, the far way on north is now shorter
-New weapons (@Bob): Sneaking Death (715 gold, 28 dmg/1.05s, 750 rng, 26.6 dmg/s, ships only), Arcane Explosion (1400 gold, 50 dmg/1.1s, 750 rng, 45.45 dmg/s), Green Torpedo (625 gold, 35 dmg / 1.5s, 800 rng, 23.3 dmg/s), Subwave (325 gold, 18 dmg/1.3s, 800 rng, 13.85 dmg/s)
-New Combining Shop: Depot
-New Combinings (@Depot): Water Nova (Double Sneaking Death + Double Arcane Explosion, 2800 gold, 2x100 dmg/1.05s, 750 rng, 190 dmg/s), Water Cannon (Double Subwave + Two Waterthrowing Towers, 3350 gold, 2x95 dmg/1.1s, 775 rng, 172 dmg/s), Water Glaive (Water Nova + Water Cannon, 5000 gold, 2x204 dmg/1.05s, 750 rng, 389 dmg/s), Green Wrath (Double Green Torpedo + Two Gnoll Arrow Cannons, 1650 gold, 2x45 dmg/0.8s, 800 rng, 112.5 dmg/s), Electrified Pickaxe (Twin Pickaxe + Police Taser, 3000 gold, 2s 405dmg/3s, 775 rng, 270 dmg/s), Hydro Pumo (Green Wrath + Electrified Pickaxe, 4750 gold, 4x232 dmg/2.2s, 800 rng, 422 dmg/s)
-Dodo-Seeker hotkeys now "WER"
-Scores now logg given and earned Bountys by kills/deaths/assists ("looted"=bounty earned – bounty given, try -bounty to see it)
-To kick a player you now need one vote from the enemy team (to reduce the risk of people kicking instead of trying to help an ally)
-Whalehunting bug fixed which allowed to farm a dead whale again
-Suicide and teamkills now give 50% of your normal bounty (excluding killsprees and doublekills) to each enemy empire (was 50 + chickengold*250) – so without goblins you can deny 50% of the bounty – a teamkiller gets 25% of the bounty as negative loot, the teamkilled gets also 25% as negative loot, on suicide 50% of the bounty is negative loot
-fixed a bug giving Fishers and Whalers no XP when they already have a fish/whale in the inventory
-Fouled Burning Fish now needs only 20 fish
-Dodo of Extinction more balanced: 5300 gold, 2x 86 dmg (was 100)/0.35s,700 Range (was 750), 491 dmg/s
-Dodos findable again but only in Greenpeace vs Whalehunters Mode
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Re: Battleships Crossfire 4.67 released!

Postby tinker » 18.07.2012, 22:03

Hi,

Now in games you need a opposing teams vote to kick players. I just played a nightmare game where we couldnt kick a afk player who got abusively killed by the opposing team in our base ( he was a trader in the beginning and was an easy prey). The other team deliberately didnt vote for the kick and ruined the game.

Any plans to change this in the future?

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Re: Battleships Crossfire 4.67 released!

Postby el-trickser » 19.07.2012, 12:55

would be nice if afk kick wouldn't need a "yes" of the other team
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Re: Battleships Crossfire 4.67 released!

Postby Say_No_to_War » 19.07.2012, 20:23

aye noted. afk kick should not be blockable by unfair enemies...
also maybe if u play 4v3 for the team of 4?
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Re: Battleships Crossfire 4.67 released!

Postby el-trickser » 19.07.2012, 21:48

Say_No_to_War wrote:also maybe if u play 4v3 for the team of 4?

what do you mean with that?
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